For most of the background music (BGM) sets, I had in mind a general theme I wanted to invoke, and ran off a few variations on the theme to see which one worked best. They were intended to run looped in the background during the level or event in question, for however long the player spent there. (Between reading times for the text messages, time to solve the puzzles, and - where applicable - time to defeat any enemies, this length of time is not fixed in advanced.)

You can download one ZIP file with all of the MIDI files, or listen to them in rough order of appearance: